THE NEWS: Blue Prince, a very challenging puzzle‑point‑and‑click video game by Dogubomb, was highlighted by staff as a current source of inspiration.
DETAILS:
- The team asked colleagues “What is inspiring you in your craft right now?” to gather ideas.
- Colleagues mentioned a mix of books, podcasts, games, crafts and experiences as creative influences.
- These inspirations have sparked concepts ranging from puppet shows to new onboarding experiences.
WHY IT MATTERS:
The shared inspirations could help travel‑industry professionals spark fresh ideas for products, services or internal processes, as the article suggests they may help “shake something loose.”
FAQ
What video game did colleagues highlight as an inspiration?
Blue Prince, described as a very challenging puzzle‑point‑and‑click game, was highlighted by staff as an inspiring title in the internal survey of creative influences. The game, developed by Dogubomb, was praised for its complex puzzles and narrative, and is being shared as a source of creative motivation across the organization.
Which media formats did the colleagues say inspire them?
The respondents cited a variety of sources, including books, podcasts, video games, crafts and experiential activities, showing a broad spectrum of creative inputs. These influences were gathered when the team asked, “What is inspiring you in your craft right now?” and were intended to spark fresh ideas across departments.
How might the shared inspirations be useful for travel‑trade professionals?
The article notes that the collected ideas, such as puppet shows and new onboarding experiences, could prompt travel‑industry teams to experiment with novel concepts in marketing, training or guest engagement. By drawing on diverse creative inputs, agencies and operators may develop more engaging itineraries, digital experiences, or staff training programs that resonate with modern travellers.
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